mycodesucks@lemmy.world to Lemmy Shitpost@lemmy.world · 2 days agoThrows grenade and runslemmy.worldimagemessage-square43linkfedilinkarrow-up1259arrow-down129file-text
arrow-up1230arrow-down1imageThrows grenade and runslemmy.worldmycodesucks@lemmy.world to Lemmy Shitpost@lemmy.world · 2 days agomessage-square43linkfedilinkfile-text
minus-squaremojofrododojo@lemmy.worldlinkfedilinkEnglisharrow-up7arrow-down1·1 day agobet they aren’t built on LLMs either
minus-squarephx@lemmy.worldlinkfedilinkarrow-up4·7 hours agoThere are a few episodes where various people mention putting a lot of time and wish into building holodeck sims. I’m guessing it’s more like having a futuristic version of Unity/UnrealE/etc, with a common asset pool and an AI assisted interface
minus-squareDuamerthrax@lemmy.worldlinkfedilinkEnglisharrow-up1·3 hours agoFor budgetary reason, they’re never that outlandish or creative sets, but I really liked the irony of the Captain Proton being a reoccurring thing
minus-squaremojofrododojo@lemmy.worldlinkfedilinkEnglisharrow-up2·5 hours agodon’t care. the future isn’t llms.
bet they aren’t built on LLMs either
There are a few episodes where various people mention putting a lot of time and wish into building holodeck sims. I’m guessing it’s more like having a futuristic version of Unity/UnrealE/etc, with a common asset pool and an AI assisted interface
For budgetary reason, they’re never that outlandish or creative sets, but I really liked the irony of the Captain Proton being a reoccurring thing
don’t care. the future isn’t llms.