My latest challenge mode in that game is to try and develop infrastructure while destroying as little of the natural environment as possible.
This has led to building a number of offshore plants, but the difficulty is having to still run materials to them before unlocking drones to do it for me.
Whenever I have to build in the interior, I’ve tried to focus on building tall instead of wide so that it doesn’t take up much land space. But that does cause the horizon to become cluttered with a few industrial spires.
I can’t help but have to destroy some of the environment to get early biofuel power going, but I focus on finding as many crash sites as I can early on to skip to coal as quickly as possible.
I’ve been playing Arknights Endfield and what makes it feel silly is that the story is all about saving this precious, pristine grassy environment from blight and destruction…and you do it by making giant resource-mining factories.
Anyone play Satisfactory? Beautiful nature, yet you are directed to exploit the planet. Reminds me of that.
My latest challenge mode in that game is to try and develop infrastructure while destroying as little of the natural environment as possible.
This has led to building a number of offshore plants, but the difficulty is having to still run materials to them before unlocking drones to do it for me.
Whenever I have to build in the interior, I’ve tried to focus on building tall instead of wide so that it doesn’t take up much land space. But that does cause the horizon to become cluttered with a few industrial spires.
I can’t help but have to destroy some of the environment to get early biofuel power going, but I focus on finding as many crash sites as I can early on to skip to coal as quickly as possible.
I’ve been playing Arknights Endfield and what makes it feel silly is that the story is all about saving this precious, pristine grassy environment from blight and destruction…and you do it by making giant resource-mining factories.